“The attention to detail is impressive, and sometimes hilarious,” pajam commented. Using an almost identical bikini photo of Upton, tchoob created the following GIF showing how incredibly similar both woman are:Īnother user, marcusa3000, doubled down on the theory with the following montage: “Some people tried telling me the girl from GTAV wasn’t based off of Kate Upton,” tchoob wrote on Reddit’s r/gaming forum. So, late Tuesday night, one Reddit user did some serious sleuthing. iJustine), actress Yvonne Strahovski, and model Candice Swanepoel.īut none of those women were the inspiration for GTA V’s iconic ads. Gamers have casually compared her likeness to YouTube star Justine Ezarik (a.k.a. Simply being able to immediately restart a challenging mission will make difficult stretches of the trilogy less daunting, especially when playing through GTA: San Andreas' massive open-world.The woman who appears in every Grand Theft Auto V advertisement has gone by many names -the beach girl, bikini girl, and blonde girl. The second installment of the GTA Trilogy, Vice City, let players take taxis back to the mission start point, but even this option cost in-game currency. Except for San Andreas's "End of the Line," there were no checkpoints or restarts in the original games. One of the more punishing elements of the original trilogy was the need to drive all the way back to a mission's starting point after failing the mission. With an enhanced mini-map and a modern waypoint feature, these driving-heavy sequences will be significantly less difficult.Įven when players fail a mission, GTA: The Trilogy will be more forgiving by offering instant mission restarts. GTA 3's Liberty City location is legendary, but limited map features meant that traversing Liberty City's sometimes labyrinthine streets could be a chore, especially in difficult missions such as "Espresso 2 Go" that asked players to drive to several points in the city within a time limit. This will make navigation more convenient across all three games, but it will be particularly appreciated in GTA 3, which didn't show a large map in the pause menu and included only a very basic mini-map when playing. The remasters will also improve mini-map features, adding updated mini-maps as well as the ability to set waypoints. These dated shooting mechanics add a frustrating layer of difficulty to combat-heavy levels.
A small selection of guns rely on manual aiming, but free aim uses an imprecise, inverted control scheme.
This flawed system means that locking onto the desired target out of a group of enemies can be challenging. For most weapons in the originals, Rockstar utilized a lock-on targeting system that allows players to focus on one enemy at a time. Many of these missions offer balanced challenges, but sometimes the difficulty of the original games stems from cumbersome controls.
The early 3D GTA titles contained some infamously difficult segments, with GTA 3 and Vice City featuring several punishing missions and San Andreas including "Supply Lines," a mission so challenging that Rockstar had to patch it in later ports of the game. Outside of the obvious graphical overhaul, GTA: The Trilogy's controls are GTA 5-inspired, and new features have been incorporated in order to create a smoother gameplay experience.
Fans are sure to be on the lookout for differences between the new remasters and the original games on release, but Rockstar has already announced a handful of changes. With the release of GTA: The Trilogy - The Definitive Edition this November, players can expect easier versions of Grand Theft Auto 3, Vice City, and San Andreas.